Yep! Cerastus-Knight Lancer saw not only a 20 points drop, but also gained a souped up melee attack profile for when it charges. #warhammercommunity #warhammer #warhammer40k #wargames #wargaming #tyranids #tyranid #gamesworkshop #citadel #citadelminiatures #hivetyrant #40k #warmongers #hobby #paintingwarhammer #painting #paintingminiatures #miniaturespainting #miniatures #90s, Busy day at Sprues & Brews HQ! In contrast to the previous Imperial Armour Index volumes, this book is hardback too so will not only match the rest of your 9th Edition Codex collection, but also last a little longer in better condition! Also the shooting attack on the spear is up to flat 3 damage, from D3 damage. Theres a clear set of principles running through all the changes in this book, which are generally very healthy for the game but might make owners of a few units a bit sad. Note that all of these datasheets are considered to have theHateful Assaultrule since they have all rules that apply to all Chaos Space Marines datasheets, but its not listed on the datasheets here themselves, making it one of the more roundabout ways of doing this. Get the latest business insights from Dun & Bradstreet. Just like the other 40k Codexes it includes a code in the back of the book that unlocks these profiles in the Warhammer 40k app too giving you an easy way of accessing the content on the move. In a move for anyone who loves the Mole Launcher too, the squad can now have this as an attachment too rather than having to replace squad members! The good news is they might do OK at that up front, they are now a real psyker, getting access to smite and knowing one power from the Rune of Battle discipline. And now for the biggest gut punch: None of the Dreadnoughts listed here have the HELBRUTE keyword, meaning that until an FAQ corrects this, they dont get legion traits. Other Cerastus-Knights are all only 12 movement at top bracket now, which isnt a huge thing, but it is still a nerf. This iteration of the rules really gets rid of that, and while there are still good or bad units theres a lot less room between them. Being able to drop in a caster from this discipline without having to use an HQ slot on a Warlock is something that can plausibly come up. I dont think it really fills a role Craftworldsneed, but it can sit at extreme range and pick up targets pretty decently I guess? The Thousand Sons appear to get nothing, which sucks. Someone out there was listening, because this was always the fix it needed. Its also a really well organised book making it much easier to use both during a game and while creating your list. Aquilon Custodians [CORE] : Fists and bolter is 5 points cheaper!?!?! It doesnt cost half as many points its dropped from 235 points down to 170. The points have gone up a little, but taking everything together Ithink theres still a unit here, just sitting in a very different role than we used to see. Also gained the -1D taken Dread ability we have seen the Marine Dreads get, got an extra base attack (reasons), and got 5 points cheaper. The Firepike is now 15 range, so a 3 boost which is neat. Also randomly lost 1 point in base strength characteristic, not that is was any good in melee anyway. The Necron Tomb Stalker and Tomb Sentinel both getbig point cuts and some marginal melee weapon improvements, and while they lose a point of BS/WS, realistically any list that uses them is going to be leveraging their ability to drop in next to a Technomancer with a control node anyway, so thats easily mitigated. Shane: The Golden Boys come out mostly on top, which considering half of their unit choices are coming from this book, is quite important. Goonhammer Reads Science Fiction: Women! Given they can go after hordes very effectively as well, I think these have been priced pretty close to right. At that point, slap an ATS on it and the main guns are straight up better heavy burst cannons on a chassis thats tougher than a Riptide, so while you do trade off a bit of flexibility, its at least a usable option. STAREVER Company Profile | ROUBAIX, HAUTS DE FRANCE, France Adrasite Spears remain unchanged (and mostly garbage anyway). The bad news is, the Kytan went up 10 points. Warhammer 40k - Imperial Armour - Index - Forces of the Adeptus Astartes.pdf download. Vindicator Laser Destroyer. Chaos Daemons get some welcome points adjustments, no longer have we got to have points values tied to the Gods holy numbers! Titan Legions have had a massive boost in this book! Loyalist Knight Atrapos. We are using cookies to give you the best experience on our website. Acanthrites also get a decent point cut to pay back their loss of BS, and definitely end up as a better unit out of it, even if I struggle to see myself ever taking them over more Skorpekh. Sicarans in general also bumped up to a 2+ save, making them surprisingly durable, and took a substantial points cut. Kept the FLY keyword, otherwise unchanged. All of the big tanks are surprisingly usable for their points and could easily be seen in an army if not for that 3 CP tax to take a superheavy auxiliary. Ares Gunship: ARES-GATE continues, with a 20 point increase, and the attack changes from the Orion. Any turn you get to play with it isextremely stupid it has a casual 30 move so can essentially teleport around the battlefield with impunity, its weaponry and melee threat are dangerous and broadly applicable, and to cap it all off its a MONSTER rather than a VEHICLE, shutting down some armies answers to it. Change), You are commenting using your Facebook account. Really like the changes so far! Carab Culln takes most of the generic leviathan nerfs (see below), and also loses out on both his feel no pain aura and most of the interest from the death-hold special rule it no longer lets you hit for mortal wounds and simply lets the heavy bolter fire with no penalty at units in engagement range. If any of them have game its probablyScabeiathrax, who benefits from having a whole bunch of nasty offensive options while being durable for their new cost. Realistically, the story is the same across the board here these all get minor cost reductions and some get boosts to their weapons, making them all a bit more exciting to use, but probably not enough to overcome the limitations of their slot. Over the next few weeks, well be diving much deeper into these new rules and how they shake things up for each faction and make no mistake, theyshake things up in some pretty big ways. 47.8M . Agamatus Custodians [CORE]: No weapon or stat changes, but the base chassis is 5 points cheaper which is swell. TheKustom Stompa gets its cost brought more in line with a standard one, which is a relief, and its Stompa lifta-droppa gets an absurd boost, going to 4d3 shots instead of 2d6, rolling 3d6 against T to wound and now doing d3+3 damage at AP-4 instead of just a single mortal. On to the datasheets themselves we see a number of changes across the profiles, with the biggest change being weapons a lot have had damage or number of attacks added in line with the changes seen in the Space Marine Codex, units have also been updated to reflect any rules changes from that book such as Duty Eternal being added to all Dreadnoughts making them a lot more survivable. The deathshroud build feels like the play, and the fact that this loadout is over 120pts cheaper than in CA is kind of mind boggling. Greater Blight Drones are also way better, especially in Death Guard, despite losing the damage on their weapons. 2+ save Venatari, wtfffffffffff. We see quite a few units get tweaked to remove degrading profiles too, such as on the Blood Slaughterer. How To Paint Everything: Creating, Basing, and Painting Area and Tournament Terrain, Necromunday: Buzz Lightyear Hyperspeed Trucks in the Ash Wastes. 9th Edition Imperial Armour Compendium: The Goonhammer Review It got both cheaper and bump in firepower, making it an interesting option for someone who wants to go in on vehicles. Of the various suits, the Rvarna feels like the big winner. Telemon Heavy Dreadnought: Besides the Plasma flamer bumping up to 12 range, the stats/weapons are unchanged (still T8 baby, WOOOOOOOO). Venatari, Dreads, and Aquilon come out looking pretty damn good with the new FW book. Learn how your comment data is processed. This 224-page hardback book provides you with all the datasheets and supporting rules you need to unleash the fury of your most powerful units in Warhammer 40,000. Engineers are less exciting they lose their weird super shotguns and are basically kind of boring. I hope this is something we see for other less known chapters in the future, even if it is in White Dwarf articles. Thats exactly it. Drukhari only have two options, and theyre both kind of fine. The big fliers all get slammed to BS4+ without much changes in their prices, and thats a pretty bad look for them. While it only has 32W, its got T9, a built in 4++ against shooting and the right keywords for Lightning Fast, making it extremely non-trivial to kill at range, especially if you stickFortune on it as well. The Imperial Knights get profiles for all Knight variants currently produced by Forge World including some much appreciated points cuts! On top of that, the -1 to hit these is now just always on, rather than only when they advance. Imperial Armour Compendium Review. Units have also had the CORE keyword added, setting them up to be futureproofed for a future Custodes Codex. Whether you want to reclaim the galaxy with the Necrons, burn it to a cinder with the Chaos Space Marines, or convince everyone to join the Greater Good with the T'au Empire, this book contains the datasheets and the points values you need.. An all around good time here, and a genuinely nasty wrecking ball for Tyranid players. Similar to the Space Marines we get a lot of traitor variants added, along with a new stratagem Smokescreen added in order to replicte the ability that Space Marines currently get in their book, again future proofing this volume until the Chaos Space Marines book is updated! Just like with their Imperial counterparts, we see updated profiles for every variant of Imperial Knight, giving the Chaos Knights access to a large pool of different chassis, these have also been tweaked in regards to points values in line with the Imperial versions! Though this does make it a little bit harder to read in the book, any future FAQ updates can be made in just one place, rather than risking some FW unit missing the change. Blood Ravens Ultramarines with Stalwart and Knowledge is Power. Minotaurs Imperial Fists with Duellists and Stalwart chapter tactics. Theycould be OK spammed withGunnery Experts. Combined with the contents of the new Space Marines Codex you will be able to carry the torch for these under represented armies! Time will tell. If one of the shields takes damage but isnt destroyed, itll regenerate at the beginning of your command phase, which is cute but is unlikely to regularly happen in practice as most decent alpha strikes will go through both of the shields. Forge World formed a key part of competitive play in 8th Edition, offering a wide range of additional options for some factions alongside some very cool models for players who wanted to try something different. As with the Space Marines we see a number of points adjustments that bring both of these forces in line with each other. This makes the Exalted Daemons much easier to take in a game, and I cant wait to include them in lists again as they are some of my favourite models and deserve to be on the battlefield again! The Malanthropewins because it gets to continue to exist, and is even slightly improved in exchange for a 15pt increase. Alright, onto the shared units, I guess. Todays Forgeworld Preorders Imperial Armour Compendium andNecromunda! Is that a hint of changes to come? As to the profiles themselves, the Krieg have lost any units that still do not have models produced by Forge World In addition to this, with the Death Korps now acting as a supplement to the core Astra Militarum book they simply use the base guardsman profiles for their troops this is a shame as they Krieg did have the advantage of slightly better WS, however I do think this is for the better in balance, as this means that then we get a new 9th Edition Astra Militarum book we will simply be able to port over the surviving Krieg units directly into that new army with minimal issues! We were very lucky to receive a copy of Imperial Armour Compendium a little early from Games Workshop to review and share the content with you all! Void shields now work in a much different way essentially while they are active you have a 5+ save, and each generator has 3 shield points each time you fail a save you lose a shield point, any excess damage is wasted, meaning you want to try and force them down with low Damage weapons to get the most benefit once a shield hits 0 points it collapses, but if you dont collapse it in a turn then it regains all its points in the command phase. Throughout the week we will be taking a look in more detail at some of the changes in profiles across the armies, along with taking a look at the Death Korps of Krieg to see if they can finally compete on the tabletop with these new rules, so make sure to stay tuned to the site! as well. Out of the other units, theTesseract Ark also got cheaper (especially if you swap the cannots to particle beamers) but its tough to say if it truly ends up as a winner because of the change to Quantum Shielding, which is definitely a major downgrade on it. TheInquisition retain only their two Named Characters. It also has a much more sturdy defensive profile, and an improved version of the thermal jets rule for stuff it flies over. Its great to see all these characters represented still, as a lot are from very old IA books. The bad news is, it now degrades in much more boring fashion, losing Movement, WS, and BS (dropping to 5+), but it doesnt lose any Attacks or Strength, so at least theres that. Fast, durable-ish units that are OK in melee is absolutely something the guard range is badly missing for 9th, so it does feel like a Krieg Vanguard or Outrider to use some of these is a genuinely plausible option. It gets a 4++ to compensate, but Im not sure that gets it back over the line into lists with all the cool new options to compete with. Announcing The Goonhammer 2023 Global 40k Campaign. Warhammer 40k - Imperial Armour . Death Rider Command Squadrons and Commanders have also survived, with the Death Rider Squadron also still existing, and with improved rules too! It did pick up the ability to use the previously 30k exclusive Twin Volkite Culverin, a heavy 8 volkite gun. Fundamentally, the ability to build yourself an incredibly deadly melee missile at a cut-down price is restored, so I guess enjoy that! It also helps that the statline is still fine theyve gone to 9W rather than 12, but are at least non-degrading, and get the always-on ability to ignore AP-1, a nice extra upside. The Trojan now has a fun rule that allows One Shot weapons to fire again so, for example, you can use one to reload a Deathstrike allowing it to fire a second time! The rest are what they are. Some had vastly over the top rules for their relatively cheap points levels, while others seemed far too expensive in points for their in-game performance. Pallas Grav-Attack: Lost the -2 to charge grav ability, but is 10 points cheaper. Wait, WHAT!?! The Grey Knights also get a couple of updated profiles with a renamed Land Raider Banisher, getting a small points discount and a Grey Knight specific Thunderhawk getting a massive discount in line with the new profile elsewhere in the book. (LogOut/ We see quite a lot of points changes too, with a lot of the relic entries becoming cheaper across the board, with other units being adjusted upwards. Warhammer 40,000 Imperial Armour: Compendium is available now from Forge World for 40. The Gatling Cannon is unchanged, and the Cleavers Slash profile gets a helpful boost moving to 2 damage from D3. With a big laser: cooler. Im here to talk about CHAOS! Its tougher, its way meaner on the offence, it starts with its 5++ and grows a 5+++as well if it devours something and only pays an extra 20pts for the privilege. Next, what if you want an incredibly stupid super-sized Lord of War drop pod? Astraeus! We also have full reviews of both Codex Supplement: Space Wolves and Codex Supplement: Deathwatch, both also up for preorder today! With recent 9th edition books making this change as well, the points cost of each model is at the end of each section. Also Available on Spotify & Google Podcasts, The Hive Tyrant was one of the first models I ever painted for Warhammer 40k, so when I saw an unpainted one on ebay I knew I had to paint it up in honour of it! of Forge World units that, at the time of printing, are supported. In the past, there were a few standout units that could be found in almost any army (looking at you contemptors and leviathans), and a lot of units that were just nowhere near usable. are! In Lords of War land the Cobra and Scorpion also both got respectable point cuts and arebetter than they used to be, but probably still dont have a serious role in lists. Their weapons have been massively simplified, now having either an 18 Assault d6 Blast mode thats S5 AP-1 OR a 24 Assault 1 S6 AP-3 D3 shot. As a bonus, he doesnt have Martial Legacy, so wont be costing you a CP to field. The Necrons get a new fortification in the form of the Sentry Pylons these have made the move from the Heavy slot freeing up some precious Heavy choices for more Doomstalkers! will find the Warhammer 40,000 datasheets for the entire range. The Death Korps also get a Regimental Doctrine and datasheets for their unique Death Rider models. Back at the launch of the 8th edition of Warhammer 40,000 we saw a series of volumes from Forge World collecting together all the rules for Forge World units in the new edition of the game. Then theres theGreater Brass Scorpion,which dropped 75 points while going up to 28 wounds It now also degrades in WS and BS, and so will always have 6 attacks to whiff with as it loses accuracy. The Reaper has been dialed back abit from its absurdly pushed position in Chapter Approved, going up a few points and being standardised to the Raider profile, but it keeps the ability to be Covens so can still abuse Dark Technomancers to your hearts content, with the big profile of the main gun even getting a damage boost. Imperial Fists Deimos Vindicator Laser Destroyer. All of the Forge World Chaos Space Marine characters, including the Chaos Hellwright, on and off his Dark Abeyant. On top of that, they got 1pt cheaper each, and got built in deep strike, and I think the latter point combined with the fact that their new big shots are perfect Gravis killers, especially underExpert Crafters, makes these worth a look. Credits: That Gobbo. This isincredibly bad;for some units itll just limit to your ability to include multiples but more than likely itll just make some units unplayably bad, since theyre likely to be overcosted before you include the CP. https://www.youtube.com/live/huzAXt0Wlmg?feature=share #warhammercommunity #StreamingLive #PaintingWarhammer, Blood for the blood god!! To start with, its bumped up to 30 wounds. His feel no pain drops from a 4+ down to a 5+, and his dreadfire heavy flamers lose a point of damage (though they do increase their range up to 12). It can also be overcharged, increasing strength and AP, as well as a jump to straight 6 damage, with the overcharge only potentially doing damage if you did not Remain Stationary. Thunderers go down quite a bit in points, but lose Grinding Advance. Find company research, competitor information, contact details & financial data for SYNLAB HAUTS DE FRANCE of ROUBAIX, HAUTS DE FRANCE. #warhammercommunity #warhammer #warhammer40k #oldhammer #oldhammer40k #40k #2ndedition #2ndedition40k #tyranids #tyranid #nids #paintingwarhammer #painting #paintingminiatures #miniatures #miniaturespainting #hobby #wargames #wargaming #metal #alien #hivetyrant #warmongers, Awesome fun stream working on the 90s Hive Tyrant! TheValdor Tank Hunter is in a similar boar where it got a decent discount, but lost some oomph in exchange, and doesnt really end up as a desireable package overall. Grab all the rules for your Forge World collection in one place with the Imperial Armour: Compendium. Warhammer 40k - 8th Edition.pdf download. Imperial Armour Compendium is an Imperial Armour book for the 9th Edition of Warhammer 40,000. Hes still got two casts and denies and is still way nastier/tougher in a fight than most equivalents, so may still be the one of the better inquisition options. BIG bonus. I had emotionally prepared myself for this, but it looks like I will, in fact, be needing to change the paint scheme on my Wraithseer before putting it on a tournament table even once, as they have completely changed but at least not necessarily to the point of being unusable. Credit: Jack Hunter. The melee weapons got a substantial shakeup too, the leviathan no longer loses attacks for taking guns, and instead always has at least 4 attacks each siege claw gives an additional attack with that weapon, and the siege drill does 2d3 damage against most targets, or 6 damage against vehicles. These datasheets include. The laser volley cannon defaults to being a better lascannon three shots at D3+3 damage. You have to agree that is a massive amount of profiles available in the book! Notice it also isnt CORE, so maybe no rerolls for you in the future. Ultimately, it does still get hard-countered by some flavours of hordes, and any game played with it is going to be a knife edge of making sure you dont get charged by a melee killing machine, but in a similar way to the Taunar in 8th I can see people picking it up and running it to 3-2 finishes or the occasional 4-1. All The New Imperial Armor Compendium 40k Rules - Spikey Bits Find company research, competitor information, contact details & financial data for STAREVER of ROUBAIX, HAUTS DE FRANCE. The Death Guard get the Blight Drone, which is pretty cool, but nothing else. This tradeoff is whatever right now; nothing you really want to take has Smokescreen. The Kannonwagon and Kustom Stompa are the two that miss out, but its nice for the rest. The deathshroud cannons have also been augmented with Blast on both modes, and the big shots have also gone to flat damage two, while the inferno lance gains the new melta rule and is going to be able to deploy that straight out of deep strike. Remoras are also easy winner, because they get two seeker missiles for free, more wounds, and are always in cover just huge boosts all round with no cost increase. If youd asked us to pick units that were at real risk of just getting nuked from orbit in a re-write this would have been high on the list, so it getting to keep doing its thing, only even better, is a huge relief for nid players. If youre going Krieg, its because you love the models or want to declare cavalry charges! This works similarly to the Dreadclaw, but can carry up to 20 INFANTRY models instead, and mounts the equivalent of 10 missile launchers for some reason. This seems a way of restricting those rare units and make sure the battlefield isnt flooded by them dont forget that this will have an impact on your free detachment, as the warlord only refunds the initial CP cost of them! At least they are 10 points cheaper now for every build except double claws (which stayed the same). 800 pts, but what do you get for that? Finally, the dark horse that I am hoping doesnt turn out to go anywhere of the units in this book with titan in their name, the Revenant Titan is probably closest to being decent in a Strike Force game. This is a much better way of the unit working and makes my life as a Krieg commander much easier in terms of having to previously try and fence off the crew to stop them getting charged! I absolutely do not think doing so is a good idea for your army, but its in a similar spot to a few other things now where it probably isroughly costed right for what it can do, its just that factors of the mission design still keep it non-competitive. Effectively this is the second movement nerf of the Cerastus variant (because reasons). People are sad about the leviathan, but before the compendium he was approaching a Knight in points, had terrible rules, was more expensive than the loyalist version and his guns were average. Stillprobably not durable enough for how hard it is to hide and the cost, but much, much closer to something you want. No longer will you have to flick back and forth to the very back to find your factions points! Krootcon Down Under Am I getting good at this? Likewise their Dreadnoughts also get the same damage reducing abilities to bring them inline! This means that until we see an FAQ or errata saying otherwise, these units areoff-limits to Thousand Sons and Death Guard. Wings:Its Xenos time, and as the chief elf-liker/army understander, Im taking the wheel from here, starting with Craftworlds. Credit: CrabStuffedMushrooms. Ultimately, its a stronger unit, but its still a Lord of War. A WS/BS 2+ contemptor dread, hes a 9 wound character, has a 4+ invulnerable save, and can do a few mortal wounds when he completes a charge. TheMagaeraandStyrixboth get a boost, with their siege claws gaining a sweep attack thats straight up better than stomping feet, being flat damage three and otherwise identical. Credit: Jack Hunter. 13 - War Machines of the Lost and the Damned, Imperial Armour - Apocalypse I (Second Edition), https://wh40k.lexicanum.com/mediawiki/index.php?title=Imperial_Armour_Compendium&oldid=487737, Datasheet entries for two new Factions bespoke to this book . Out the gate as our first winner we have theHornet,because all the reasons they used to be good have pretty much stayed the same or improved. So yeah, 2+ save, and 5 points cheaper for what you probably were already doing with this unit. Both Acastus variants saw a massive 100 points drop. The new Imperial Armour book has been written with the new books in mind and so costings across the board seem to be a lot better to reflect the power of those units. imperial armour compendium 9th edition pdf trove - PAPADO The first is that the units in the Chaos Space Marine section reference the keyword, and where they do, they tell you to refer toCodex: Chaos Space Marines. Additionally they are now only 26 wounds instead of 27 (including the Lancer). Defensively, it gained 4 wounds so toughness 8, 14 wounds, and a 3+ save. Each titan has a different number of void shields, from warhounds with 2 up to warlords with 8. Innocuous but also undeniably winners we have Tetras, which trade out their one shot, three tokens markerlight for a markerlight that just has heavy 3, while going down 5pts each to boot. At that point, given their defensive profile and the fact that they can just flatten stuff in melee, I think theres a plausible argument for trying three of these as a silly gimmick build. My trusty Index: Forces of the Astra Militarum was starting to look a little dog-eared by the end of the edition! The double shooting Spiculus if you didnt move ability moved to the weapon, so functionally the same, and gained the dread -1D ability. Their Gas Bombs are still excellent and with the Grenadiers stratagem will be painful for anyone on the recovering end! After how nice and cheap and usable this was at the end of 8th, it still feels expensive as all hell. Not only do we finally get a Titan Legions faction we can draw our army from, but we also get some massively reworked Titan profiles! Hecaton Aiakos is the clear winner here. These rules are better than what we used to have, and their costs do sit in a more realistic range than before, but paying 3 CP to take a greater daemon with no exalted abilities is weak sauce. The Hades Breaching Drill can also finally carry Combat Engineers too, something that was overlooked in the previous index. Such an awesome model and can't wait to paint more! Uraka, CorBax, and Mamon return, as well as some of the really big greater daemons. Finally, theWasp Assault Walker is justgone, which is a blow to some configurations ofExpert Crafter go-wide builds, as you lose the option of essentially taking three more deep-strike War Walkers. Solomon Lok never really saw play anyway, but Hector Rex was a popular choice because of how high you could juice him when you added a trait. Much better than the past, where overcharge always did damage and staying still merely let you shoot volley fire twice. First and foremost are the Astra Militarum which also includes a new Regimental Doctrine for the Death Korps of Krieg. In the same way as Space Marines, the Traitors also have to spend an additional CP if they want to take a Martial Legacy unit. They no longer give hit re-rolls, instead repairing a vehicle and reloading any once-per-battle weapons. They overly complicated old void shield rules have disappeared, now using the new rules we talked about for the Astraeus. The Marshal still exists, but sadly without his Memento Mori, which is a shame as I felt that was a great upgrade. Depending on how the meta moves, this could help or hinder the Ares. Most Ork vehicles that are tank-style, along with Mega and Meka dreads, gain the Ramshackle rule from Trukks, giving them a chance to reduce incoming damage to 1 on a roll of a 6.

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