( 4891 , : " - (*Eng) 2022 1? i 100 Azur Lane General Discussion Thread - Page 11 - Off Topic - World of These are damage values for single shot/torpedo/bomb of the weapon. 4611 , 13706 : "jw - 157,000 jw "? N AirPower 1.3 = ( 0.1 ( . = Spawned fleets do not give XP or rewards. azur lane high efficiency combat logistics plan how to use ManualBit 1 If a fire is started, the ship will be damaged up to 5 times, with the first instance being 3 seconds after the hit. l Click on the second button on the left, boxed in red. [ ] ZIP"? This damage is then distributed among the enemy planes, though with some random factor. . EnemyShipLevel Most event maps lack this combination of good blueprint designs, a favorable Siren layout, reasonable Hard Mode fleet requirements, and decent XP for a 1:1 fleet. Should this Recon Value be met or exceeded, all Ambush Fleets and Air Raids are completely disabled. 4 Wisdom Cubes and 2 High-Efficiency Combat Logistics Plans have been sent out as compensation. ( { Note that a fleet's stats won't contribute to meeting stage stat requirements until at least one ship in both the main and vanguard fleet components of that fleet meet type requirements. = 0 + = How do you get the combat data pack in Azur Lane? All enemy ships sunk. Effectively, you are getting either 1.5 (if a ship other than the flagship earns MVP) or 2 (if the flagship earns MVP) shipgirls worth of bonus XP for each battle. + 1931 , : " 5 - SOLO 5, (+..?)"? + ( mrtori3 4 SlotEfficiency StatBonus At the conclusion of a battle, the player receives a Rank determined by the player's combat performance. CurrentThreatLevel AlliedShipLevel 0.05 . ] 4096 , 229 : " - ! , , vs ."? MapAvoidanceValue SlotEfficiency You can see a list of supported browsers in our Help Center. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful. ) azur lane high efficiency combat logistics plan how to use 5 Extra experience will not be stored. ) Here are some stages of particular interest: All XP here is the maximum possible versus medium fleets: 1.2 from S rank, 1.2 from high Morale, and flagship gets MVP. Bing azur lane high efficiency combat logistics plan . Obscured/Hidden, Abyssal and Siren Strongholds do not progress Exploration. = azur lane high efficiency combat logistics plan how to usemasa year of service PB Nitom Blog azur lane high efficiency combat logistics plan how to use ReconValue Modernization The table below shows all sources of armor breaks. Daily Raids and PvP Exercises have different victory conditions. = Seaplanes Torpedo For example, Lexington class's Artillery Cover applies a Level 1(DD) fire. Enemy fleets also have their own Airspace Control Value, which will be compared against your fleet's value to determine your Airspace Control status. Steps are stored on a counter. Plane ( + One of the key aspects of Azur Lane is the bond shared between you, the commander, and the many shipgirls in your collection. While moving around in the map, sometimes you'll run into random encounters. LevelAdvantageDamageBonus ) The formula for Critical Hits is as follows: ACVBonus We apologise for any inconvenience you may experience using this page. The torpedoes are dropped directly below the torpedo bombers 2s after launching the airstrike. The ships in your currently selected fleet are shown on the left. ( {\displaystyle 0} Should any recovered Ammo exceed maximum capacity, only enough ammo to reach maximum capacity will be consumed, and the rest will be left on the stage (Ex. Further heals cost Gems. In Exercise battles, the Detection Gauge will not decrease. LevelAdvantageDamageBonus ? 3 Reload is the rate at which gun/air raids/torpedoes fire/charge up. 70/80/90/100~125 depending on limit break, cognitive awakening or EXP hard cap) will still contribute EXP to PR EXP objectives, even if it displays +0 EXP in the combat results. + + For example B3 gives you 80 event points, and if it is your first clear, it gives 240 p ) TBH Barracuda has been powercrept hard for everything. EnemyShipLevel The main story is always a solid choice for earning XP. {\displaystyle {\text{CriticalBit}}} Azur Lane is a new 2D-Side Scrolling game for Android and iOS. 7990 , | 1 !! When you use the plan all fights for this run use double oil but also give double rewards, so it's essentially a time saver. 3-4: The infamous foxmine, so named for its dual Super Rare drop of Akagi and Kaga. ShipLevel Note this value is calculated separately for each individual fleet and the highest valued fleets total is checked against. 2 burns). EnemyDebuff Its quite an issue for Ironblood fleet, rather. Should the fleet picking up an be at maximum Ammo capacity, no Ammo will be restored and the Ammo Node will remain at 3/3 for future use). CorrespondingStat Enemies who target a specific Main Fleet slot can still deal damage to these ships due to splash damage. 0.75 ) ( These critical hits are RNG based. The automatic battle system is pretty good at this too: It uses the special skills right on time and avoids enemy fire efficiently. 3923 , 7861 : " - \"\" 7 Chanel Bag Steady-Seller TOP 7"? 25 30 , , ! NumberOfAAGuns SlotEfficiency 0.8 ( This page is currently under construction. (0.5 <= x <= 1.5), The total damage reduction. FinalDamage 3300 , 7177 : "19 bj - BJ , "? ) The formula is as follows: Read this wiki page for more information. FinalDamage By equipping certain Augment Modules, a vanguard can perform a Slash Attack. + ( It is also affected by items that reduce this value, notably the SG Radar. ) DefenderEvasion = SkillBonus This will be explored in later sections. i //// 267, | \\ 7 Chanel Bag Steady-Seller Top 7 7861 , | (*Eng) 2022 1? As a map stage's Threat Level decreases, the "DEF UP" icon will change color based on your percent progress towards dropping the Threat Level to "Safe", shown below: Complete formula for level advantage calculations: LevelDifference 5 WeaponBaseDamage Every mission node has a set Recon Value that, when not met, enables Ambush Fleets and Air Raids to appear during your mission. 3696 , 20111 : "mit - MIT (GPA, , , , )"? . Season the vanguard with a gold AA . The base amount of you can obtain by spending gems is 500 and increases by 3 each commander level. DamageBonus ) + Do all daily and weekly quests that give . For weapons with multiple shots/torpedoes/bombs per volley, the total damage is the value calculated here multiplied by the number of shots/torpedoes/bombs per volley. . . + ) CriticalRate This is equal to the mean range of all equipped AA guns in the fleet: It Makes You Crave Noodles!"? ( . . ) This would be exactly true if the entire formula was. + o However, only a total of 300 PR1 blueprints can be obtained from the Catch-Up system. HQ apologizes for the inconvenience. 1 ) AttackerHit ( The objective of the game is to sink as many enemy ships as possible while protecting your own. ACV displayed before entering a map is the amount of ACV needed to obtain Air Superiority state. 1 ( ) Enhancement of an equipment provides an increase based on their rarity (number of stars). Airspace is considered Empty when both Ally ACV and effective Enemy ACV 150. = This can be achieved by housing them in the Dorm, which will also increase their Morale recovery, allowing them to sortie more often without losing happiness. HE shots each have a probability of starting a fire on the target. LevelAdvantageDamageBonus ( Progress will still be tracked while they are hidden. ) They are unique in that they must use Research Blueprints to enhance stats and Limit Break, and their level caps and ability to Cognition Awaken are not affected by Limit Breaks. + Reload ( High-Efficiency Combat Logistics Plans (HECLP) can be used on cleared stages, and they do not consume additional Data Keys. After the oxygen runs out, the submarines will surface and stay for 5 additional seconds to fire its deck gun, and then will retreat after that. 1 Each of them is calculated differently. ) Here you can ask questions/seek advice about Azur Lane; help each other and grow how i use High Efficiency Combat Logistics Plan? EnemyShipLevel . In attack mode, your submarines will actively look for enemies to attack within its Hunting Range. Each Commander level increases the player's softcap by 100 and softcap by 600. ( 100 For every 1 level your ship is above that of an enemy, you deal 2% more damage and receive 2% less damage (stacks with Threat Level, with maximum cap at 50% increased damage output + reduced damage taken). The flagship bonus makes a difference, particularly if you can make sure your flagship gets MVP every time. = 4593 , : " - 1 !!"? ( YouTube azur lane high efficiency combat logistics plan . 1000 Port Supply Shop Shops have eight random items for sale and rotate every 3 days. ] how does steep slopes cause flooding. + OtherShipMaxHP + ! FinalDamageReduction High-Efficiency Combat Logistics Plans (HECLP) can be used on cleared stages, and they do not consume additional Data Keys. + ) y . Added options for stage run count, stage completion check intervals, stage completion timeout, and high efficiency combat logistics plan usage (2x oil/reward. 7-2: Boasting an open layout, fixed boss position, a massive four mystery nodes, and blueprints for one of the best farmable AA guns in the game, this stage is a fantastic farming spot for mid-level players. 2 NOTE: This feature requires Captain Level 50. 0 There are at least 5 types of enemy nodes that appear in the map. 1 ( 1 ( LoadDamage TotalEvasion ( Using shipgirls in battle (except Exercises or Operation Siren) will raise their affinity by 0.0625 (0.125 if MVP) per battle. AlliedShipLevel + random ) Depending on the ship type this will lead to increased damage and/or faster reloading. FormationBonus However, other factors affect this gauge as well. random 1 ) + , The maximum and current threat levels of the stage respectively. Air Raids - There are three sources of damage from Air Raids: torpedoes, bombs, and damage when the planes reach the end of the screen. l {\displaystyle \min \left(0.05\times {\text{OwnShipMaxHP}},0.025\times {\sqrt {{\text{OwnShipMaxHP}}\times {\text{OtherShipMaxHP}}}}\right)\times \left(1+{\text{OtherShipRamAttackBonus}}\right)\times \left(1-{\text{OwnShipRamDefenseBonus}}\right)}. EffectiveEnemyACV A fire started from a same or higher level gun will only have its duration refreshed. (0.5 <= x <= 1.5). {\displaystyle {\text{LaunchCooldown}}={\dfrac {\sum _{i}^{N}\left({\text{cooldown}}({\text{Plane}}_{i})\times {\text{numberof}}({\text{Plane}}_{i})\right)}{\sum _{i}^{N}{\text{numberof}}({\text{Plane}}_{i})}}\times 2.2\times {\sqrt {\dfrac {200}{{\text{Reload}}\times (1+{\text{StatBonus}})+100}}}+0.1}. Speed n Retrofitted in 3D - Azur Lane mobile, the beloved side-scrolling shooter, is now retrofitted for the Steam as a cel-shaded, 3D action shooter with the help of Unreal Engine! + ) 4 = For nodes that have multiple stages, all stages add up to the column value. f Airpower 6-1: This is the first stage that drops purple equipment plates, which are important for newer players. 1 100 912 , 20111 : " 2021 - 2021 E , , MBUX, , 6450, "? ( 1 O 50 Attacking a node will cost the sub fleet one ammo. Skill created ordnance are ordnance dropped by those aircraft created by carrier skills. + ) ) 0.5 Weve detected that JavaScript is disabled in this browser. + . ( This skill does not stack. = Instead, its better to wait to Limit Break until a ship is nearing max level, or when you are struggling with a specific stage. After entering the map, they start to fire torpedoes at enemies, prioritizing elites/humanoid targets. ! {\displaystyle {\text{AmbushAvoidanceRate}}={\dfrac {({\text{TotalEvasion}})^{2/3}}{({\text{TotalEvasion}})^{2/3}+{\text{MapAvoidanceValue}}}}+{\text{EquipmentRate}}}, Encounter Rate is a game mechanic part of Encounters that determines the increasing rate of encountering Ambush Fleets and Air Raids whenever your fleet moves on the map. ) blue doberman puppies. 1 ) 0.1 The reload time is dependent on the Reload stat of your ships. Any Reload stat bonus granted by skills in percent. Note: This formula is empirical. Steps . < {\displaystyle {\text{FleetMovement}}(X)=({\text{AverageFleetSpeed}})\times \left(1-{\dfrac {{\text{NumberofShips}}-1}{50}}\right)}, TileMovement +1 for a 2* equipment would add 8 to the overall score): Modernization, in general, follows this idea: the column value is +5 for each column, starting with a base of 10. 1 + ) 3 The items are drawn from a fixed pool of items that only reset when Operation Siren resets. + 1 WeaponReloadTime You can also assist other people who call for help with Hiryuu 3 times a day, which is a separate limit from your own challenges. 126 , Additionally, Commanders can freely switch between which PR1 ship they would prefer to have the Catch-Up system to be used on. Getting a S rank will give 1.2 XP compared to an A rank. The following stats can be enhanced: Firepower (FP), Limit Breaking all of your ships in the early stages is a waste of oil. Ashen Simulacrum does have Sirens. = 2 : if a fleet is at 4/5 Ammo and they run into an , only 1 Ammo will be restored; the remaining 2/3 will remain for future consumption. 1 Additionally, the Detection Gauge will decrease as long as there are no enemies past the Detection Line. CriticalBit 2093 , 166 : " - [ENG SUB] By Sunday baking korean popular lunch box cake"? ( ( 0.5 TorpedoBombers ) = 2 + ( [ , Each node in the column gives power equal to the column value PLUS any stats gained from that node. azur lane high efficiency combat logistics plan Combat Logistics Plan.exe? 1 5000 However, since it operates independently and does not cost oil directly, it is still a resource to be utilized. Fighters . ) There are some exceptions when the ACV is low: Below is a list of ACV-related buffs/debuffs that you might receive in a sortie depending on your ACV: When there's Empty Airspace, no additional effects are bestowed.
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